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It doesn't seem to add a whole lot of actually new content, just additional pointless complexity to existing content. I think the design notes list an Assembler Mk10 or something insane like that. It's basically the lowest common denominator of endgame design, IMO. DyTech is an Endgame mod! And VERY Hard with the newly added Biters!"
#AUTOMATION GAME FORUM MOD#
Might be worth a look thou, it at least describes itself as "A mod that extends some machines of the base game, but adds alot more then that. There are also a few very big mods/modpacks with some interesting ideas, the biggest and most played is DyTech but I have no experience with it myself. With these settings, given that you have a much greater area or more areas spread further apart from vanilla settings, it naturally get's harder to defend, even without additional enemies. I'm not messing with enemy density, it leads to strange results in difficulty. With that setting, once you find some ore, you can expect it to last a while, but on those small fields you can only place a hand full of miners, to make expansion an a little more pressing issue because ore production is the bottle neck, most of the time I play with ore and oil deposits set to low frequency, very small or small size, and richness set to very good. At the moment I am nearly asleep just blitzing early research. Taleric wrote:What settings do you guys play? The default is just too easy! I want to feel some pressure to tech up and expand.